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Revision History: Saving and Loading UE4 Data with Blueprints

This is revision 794 of the page Saving and Loading UE4 Data with Blueprints, as it appeared on Sat, 27 Feb 2016 19:44:32 -0800.
Unreal Engine 4

Saving your Game with Blueprints covers the basics, but it doesn't cover how to actually trigger the save (e.g. quick save or quickload).

The variables you need:

The full MySaveGame blueprint flow for saving and loading, by triggering events:

Triggering custom events within other blueprints from an existing blueprint - because you won't have access to the KeyInputs from the MySaveGame blueprint (they're only available for Actors, but the MySaveGame needs to extend from SaveGame):

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Last edited by jevon jevon 37 months ago